![with fire and sword save editor with fire and sword save editor](https://user-images.githubusercontent.com/1175142/40268587-4ffe4ebc-5b25-11e8-8513-9502c0ce31c3.png)
Parties - placeholders appear to only be practical for static parties where the initial position can be predicted as this will be fixed in the saved game file.ĩ. Party templates - placeholders appear possible.Ĩ. Factions - placeholders appear possible (with some way to change saved relationships), but pointless as existing factions would have already carved up the saved mapħ. Sites/Scenes - placeholders with dummy sco files appear possible, but I'm uncertain whether they would prove useful for new towns or castles due to the numbers required.Ħ. Info pages - I doubt these change often enough to worry about.ĥ. Quests - uncertain if placeholders would be of any value - details held may only be populated once a quest is initiated.Ĥ. Triggers & Simple triggers - placeholders appear impractical as the timer details are held in the save game file.ģ.
#With fire and sword save editor code#
Global variables - only the number appears to be held, suggesting placeholders could work with some dummy code to avoid unused warnings.Ģ. I've looked at Warband's save game structure to try to understand what changes break save game compatibility and where placeholders might be useful (assuming the number of related slots aren't changed).ġ. It might also come in handy to debug your module system, but my experience with modding proper is very limited, so I'm not sure.
#With fire and sword save editor upgrade#
upgrade saves between different versions of modules, or convert saves from one module system to another.
![with fire and sword save editor with fire and sword save editor](https://www.saveeditonline.com/Content/img/o_c1ee385455e3465e-2.png)
I strongly recommend using PyPy rather than stock Python, due to significant performance difference (PyPy is ~3 times faster for this workload - and we're talking seconds here, not milliseconds).Something that I'm specifically looking feedback on are other uses of the library, beyond the GUI editor. Save(game, 'sg01.sav')There are no releases for WarBend, but you can git clone or download the source from GitHub, and there's a bunch of stuff to play with in samples. Troop.slots = module_constants.lrep_upstanding
![with fire and sword save editor with fire and sword save editor](https://i.ytimg.com/vi/wXVuRdUN__8/maxresdefault.jpg)
Troop.equipped_items.modifiers = module_items.imod_masterwork Troop.equipped_em_kind_id = ID_m_sword_medieval_d_long